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Resurgence

Game Concept& Prototype
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FREE-TO-PLAY CRAFTING & SURVIVAL GAME SET IN A POST-APOCALYPTIC OPEN-WORLD & DRIVEN BY THE COMMUNITY

NATURE has evolved. Climate has changed. Earth is not the same.

Resurgence, invites players to immerse themselves in a gripping journey through a post-apocalyptic Earth, a millennium after an ecological catastrophe. Survivors return from their cryogenic refuge to a beautiful, reborn planet in need of recolonisation.

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Earth is not the same

A BEAUTIFUL POST-APOCALYPTIC WORLD. ABUNDANT IN RESOURCE & DANGER.


Where the post-apocalyptic past meets a player-driven future, beckoning a community of survivors to Reshape a reborn world.

Discover valuable resources for crafting and shape your fate in this hostile, evolved wilderness. Some elements are perilous, their toxicity potent enough to be fatal, while others hold the key to remedies that can mend wounds and ailments. Players embark on a perilous journey through a post-apocalyptic world, where survival is paramount against an unforgiving and evolved nature. Explore a transformed world where nature has mutated into colossal, menacing beasts, presenting danger at every turn!

PROTOTYPING AI FOR RESURGENCE and Games

As part of Resurgence, I explored and prototyped how generative AI could move beyond being a development tool and become an integral part of the player experience. The work investigated AI-driven characters capable of natural-language conversation, adaptive personalities, personalised dialogue and real-time contextual support, alongside systems for dynamic storytelling, world-building and content generation.

Using AI for Persoanlisation

In the Resurgence prototype, this became an AI companion drone that could explore and scan the environment with the player, respond naturally to questions and adapt its support, personality, voice and appearance to the individual player.

Responsive & Inclusive

he wider goal was to prototype a new approach to games in which AI enables experiences that are more responsive, personal and inclusive — allowing game worlds and characters to react to how an individual chooses to play, rather than requiring every possible interaction to be predetermined by the development team.

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© 2018 by RUSSELL HARDING CREATIVE DIRECTOR

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